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Human Character Modelling and AnimationBournemouth 8th November 2006 The holy grail of computer animation is visual realism including realistic animation and modeling of human characters. The enormous complexity of the human body, motion and biomechanics still puts realistic simulation of humans in that domain of yet-to-be-achieved feats. In spite of the profound challenges, film special effects and games industries make extensive use of human character animation. With the rapid advance of computer animation techniques, many disciplines have begun to realise the potential that animation techniques can bring; medical visualisation, sports sciences, robotics, ergonomics and others. This one day symposium, funded by the AHRC, brought together prominent researchers from the animation, gaming and visual effects industries with their peers in medical science, human biometrics and performance sports to review where we are and look to future possibilities.
![]() Speakers included Prof. Nadia Magnenat-Thalmann. Prof. Daniel Thalmann. Prof. Philip Willis. This conference was sponsored by the Arts and Humanities Research Council |
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